Sneak: Attacks ignore Smackback & "when hit" effects
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Target Leader: Always targets the enemy leader
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Sponge: When 'd restore equal instead
Potential: Can be ascended somehow...
Pincer: Hits the closest & furthest targets in the row
Unhealable: Cannot be healed
Wash: Remove all applied effects
Limit: Limit gets reduced by 1 on use, card is consumed when limit runs out
Wrath: Gain on kill
Feral: When a Wild unit is killed, Gain 1x . And lose 1 Feral. On trigger lose 1 Feral
Bankrupt: When killed, active combos give 3 less
Gift: When killed apply 1 to the attacker
Enhanced: +10 , +2 , and statuses/effects are increased by 1
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Curiosity: When hit, move forward by 1 slot
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Rbbish: This keyword dose nothing on its own :)
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Reflexive: After the first hit in a turn, target a random target in a row
Resilient
Effects cannot be reduced